Gtr I (C# F# B E G# C#) - '3 Days In Darkness'
Q.=120
12/8
Gtr I
E E E E E E E E E E E E E E E E S S E E E E E E E
|-------------------------|-------------------------------|
|-------------------------|-------------------------------|
|-------------------------|-------------------------------|
|-------------------------|-------------------------------|
|-2-----3-------3---6-5-3-|-2-----3-------------[5]---[5]-|
|-0-0-0-1-0-0-0-1-0-4-3-1-|-0-0-0-1-0-0-0-5-6-7-----7-----|
E E E E E E E E E E E E E E E E S S E E E E E E E
|-------------------------|---------------------------|
|-------------------------|---------------------------|
|-------------------------|---------------------------|
|-------------------------|---------------------------|
|-2-----3-------3---6-5-3-|-2-----3-------5-----------|
|-0-0-0-1-0-0-0-1-0-4-3-1-|-0-0-0-1-0-0-0---6-5-3-5-6-| - natural harmonic
[n] - artificial harmonic
n(n) - tapped harmonic
~ - vibrato
tr - trill
T - tap
TP - trem. picking
PM - palm muting
\n/ - tremolo bar dip; n = amount to dip
\n - tremolo bar down
n/ - tremolo bar up
/n\ - tremolo bar inverted dip
= - hold bend; also acts as connecting device for hammers/pulls
- volume swell (louder/softer)
x - on rhythm slash represents muted slash
o - on rhythm slash represents single note slash
Misc Legend
| - bar
|| - double bar
||o - repeat start
o|| - repeat end
*| - double bar (ending)
: - bar (freetime)
$ - Segno
& - Coda
Tempo markers - = BPM(8/16=s8/s16), where s8 = swing 8ths, s16 = swing 16ths
PLAY TOO ..